Campagne |
---|
UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Gores are basically new recruits in the minotaur infantry or simply militia defending their territory.
Remarques : Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn.
Évolue à partir de : | |
---|---|
Évolue en : | Rouser Savage |
Coût : | 17 |
PV : | 37 |
Mouvement: | 4 |
XP : | 45 |
Niveau: | 1 |
Alignement : | chaotique |
ID | EoS Minotaur Gore |
Capacités : | divine health |
hache tranchant | 8 - 3 corps à corps |
Résistances : | |
---|---|
tranchant | -10% |
perforant | 0% |
contondant | 0% |
feu | -10% |
froid | 10% |
sacré | -30% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 40% |
Château | 1 | 50% |
Collines | 1 | 40% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 10% |
Forêt | 1 | 50% |
Forêt de champignons | 2 | 40% |
Gelé | 2 | 20% |
Impraticable | 99 | 20% |
Infranchissable | 99 | 20% |
Marais | 3 | 20% |
Montagnes | 1 | 50% |
Plat | 1 | 30% |
Récif | 2 | 30% |
Sable | 2 | 30% |
Village | 1 | 50% |